Searched refs:RotMatrix (Results 1 – 5 of 5) sorted by relevance
839 if (TEST_EQ_4V(param, texUnit->RotMatrix)) in _mesa_TexBumpParameterfvATI()842 COPY_4FV(texUnit->RotMatrix, param); in _mesa_TexBumpParameterfvATI()880 param[0] = FLOAT_TO_INT(texUnit->RotMatrix[0]); in _mesa_GetTexBumpParameterivATI()881 param[1] = FLOAT_TO_INT(texUnit->RotMatrix[1]); in _mesa_GetTexBumpParameterivATI()882 param[2] = FLOAT_TO_INT(texUnit->RotMatrix[2]); in _mesa_GetTexBumpParameterivATI()883 param[3] = FLOAT_TO_INT(texUnit->RotMatrix[3]); in _mesa_GetTexBumpParameterivATI()930 param[0] = texUnit->RotMatrix[0]; in _mesa_GetTexBumpParameterfvATI()931 param[1] = texUnit->RotMatrix[1]; in _mesa_GetTexBumpParameterfvATI()932 param[2] = texUnit->RotMatrix[2]; in _mesa_GetTexBumpParameterfvATI()933 param[3] = texUnit->RotMatrix[3]; in _mesa_GetTexBumpParameterfvATI()
96 COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix); in _mesa_copy_texture_state()782 ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 ); in init_texture_unit()
1402 GLfloat RotMatrix[4]; /* 2x2 matrix */ member
660 GLfloat rotMatrix00 = ctx->Texture.Unit[unit].RotMatrix[0]; in _swrast_texture_span()661 GLfloat rotMatrix01 = ctx->Texture.Unit[unit].RotMatrix[1]; in _swrast_texture_span()662 GLfloat rotMatrix10 = ctx->Texture.Unit[unit].RotMatrix[2]; in _swrast_texture_span()663 GLfloat rotMatrix11 = ctx->Texture.Unit[unit].RotMatrix[3]; in _swrast_texture_span()
582 GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix; in _mesa_fetch_state()593 GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix; in _mesa_fetch_state()