Searched refs:Rounding (Results 1 – 19 of 19) sorted by relevance
176 // Vector Rounding Halving Add191 // Vector Rounding Add High-Half197 // Vector Saturating Rounding Doubling Multiply High236 // Vector Rounding Subtract High-Half312 // Vector Rounding Shift Left316 // Vector Saturating Rounding Shift Left326 // Vector Signed->Unsigned Rounding Narrowing Saturating Shift Right by Const333 // Vector Rounding Narrowing Shift Right by Constant336 // Vector Rounding Narrowing Saturating Shift Right by Constant412 // Vector FP Rounding: only ties to even is unrepresented by a normal
315 // Vector Rounding Shift.328 // Vector Saturating Rounding Shift.397 // Vector Rounding
389 #define Rounding Flt_Rounds macro3600 int Rounding; variable3602 Rounding = Flt_Rounds;3604 Rounding = 1;3606 case FE_TOWARDZERO: Rounding = 0; break;3607 case FE_UPWARD: Rounding = 2; break;3608 case FE_DOWNWARD: Rounding = 3;3658 if (Rounding >= 2) {3660 Rounding = Rounding == 2 ? 0 : 2;3662 if (Rounding != 2)[all …]
480 # Scalar Integer Saturating Rounding Shift Left (Signed, Unsigned)1481 # Scalar Integer Saturating Rounding Doubling Multiply Half High1826 # Scalar Signed Rounding Shift Right (Immediate)1832 # Scalar Unigned Rounding Shift Right (Immediate)1850 # Scalar Signed Rounding Shift Right and Accumulate (Immediate)1856 # Scalar Unsigned Rounding Shift Right and Accumulate (Immediate)2532 # Scalar Floating-point Convert To Lower Precision Narrow, Rounding To2539 # Scalar Floating-point Convert To Signed Integer, Rounding To Nearest2549 # Scalar Floating-point Convert To Unsigned Integer, Rounding To2558 # Scalar Floating-point Convert To Signed Integer, Rounding Toward[all …]
1357 // Scalar Saturating Rounding Shift Left1367 // Signed/Unsigned Rounding Shift Right (Immediate)1372 // Signed/Unsigned Rounding Shift Right and Accumulate (Immediate)1431 // Scalar Integer Saturating Rounding Doubling Multiply Half High1436 // Signed Saturating Rounding Doubling Multiply Accumulate Returning High Half1440 // Signed Saturating Rounding Doubling Multiply Subtract Returning High Half1641 // Scalar Integer Saturating Rounding Doubling Multiply Half High1646 // Signed Saturating Rounding Doubling Multiply Accumulate Returning High Half1650 // Signed Saturating Rounding Doubling Multiply Subtract Returning High Half
88 * Rounding during float-to-half conversion now implements
189 // Rounding may cause the significand to overflow and make
1 -------------------------- test FPU Conversion Operations Using a Directed Rounding Mode ----------…386 -------------------------- test FPU Conversion Operations Using the FCSR Rounding Mode ------------…
1 -------------------------- test FPU Conversion Operations Using the FCSR Rounding Mode ------------…
2858 Rounding add narrow returning high half.2867 Rounding add narrow returning high half (second part).2908 Rounding shift right narrow by immediate.2917 Rounding shift right narrow by immediate (second part).2926 Rounding subtract narrow returning high half.2935 Rounding subtract narrow returning high half (second part).
395 ; Rounding to dequant and downshift
1 -------------------------- test FPU Conversion Operations Using a Directed Rounding Mode ----------…722 -------------------------- test FPU Conversion Operations Using the FCSR Rounding Mode ------------…
4143 // VRHADD : Vector Rounding Halving Add4159 // VRADDHN : Vector Rounding Add and Narrow Returning High Half (D = Q + Q)4251 // VQRDMULH : Vector Rounding Saturating Doubling Multiply Returning High Half4363 // v8.1a Neon Rounding Double Multiply-Op vector operations,4364 // VQRDMLAH : Vector Saturating Rounding Doubling Multiply Accumulate Long4434 // VQRDMLSH : Vector Saturating Rounding Doubling Multiply Subtract Long4698 // VRSUBHN : Vector Rounding Subtract and Narrow Returning High Half (D=Q-Q)5477 // VRSHL : Vector Rounding Shift5484 // VRSHR : Vector Rounding Shift Right5490 // VRSHRN : Vector Rounding Shift Right and Narrow[all …]
2614 // Rounding variants of the below included for disassembly only2625 let Inst{7-4} = 0b0000; // No Rounding (Inst{4} = 0)2635 let Inst{7-4} = 0b0001; // Rounding (Inst{4} = 1)2646 let Inst{7-4} = 0b0000; // No Rounding (Inst{4} = 0)2656 let Inst{7-4} = 0b0001; // Rounding (Inst{4} = 1)2667 let Inst{7-4} = 0b0000; // No Rounding (Inst{4} = 0)2677 let Inst{7-4} = 0b0001; // Rounding (Inst{4} = 1)
822 // Rounding mode should agree with SystemZInstrFP.td.828 // Rounding mode should agree with SystemZInstrFP.td.
69 # Rounding Modes
626 // Rounding Instructions
1127 312571 Rounding mode call wrong for the DFP Iops [..]
9063 // AdvSIMD v8.1 Rounding Double Multiply Add/Subtract