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Searched refs:SHADERTYPE_BOTH (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp74 SHADERTYPE_BOTH, enumerator
97 case SHADERTYPE_BOTH: in generateVertexShader()
156 case SHADERTYPE_BOTH: in generateFragmentShader()
323 case SHADERTYPE_BOTH: in init()
357 …if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_BOTH)) && (maxVertexUnits… in init()
359 …if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_BOTH)) && (maxFragmentU… in init()
361 if ( (m_shaderType == SHADERTYPE_BOTH) && (maxCombinedUnits < m_numBindings*2) ) in init()
684 case SHADERTYPE_BOTH: in init()
723 …if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_BOTH)) && (maxVertexUnits… in init()
725 …if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_BOTH)) && (maxFragmentU… in init()
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