Searched refs:SHADERTYPE_BOTH (Results 1 – 1 of 1) sorted by relevance
74 SHADERTYPE_BOTH, enumerator97 case SHADERTYPE_BOTH: in generateVertexShader()156 case SHADERTYPE_BOTH: in generateFragmentShader()323 case SHADERTYPE_BOTH: in init()357 …if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_BOTH)) && (maxVertexUnits… in init()359 …if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_BOTH)) && (maxFragmentU… in init()361 if ( (m_shaderType == SHADERTYPE_BOTH) && (maxCombinedUnits < m_numBindings*2) ) in init()684 case SHADERTYPE_BOTH: in init()723 …if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_BOTH)) && (maxVertexUnits… in init()725 …if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_BOTH)) && (maxFragmentU… in init()[all …]