Searched refs:SHADER_FUNCTION_END_PRIMITIVE (Results 1 – 1 of 1) sorted by relevance
56 SHADER_FUNCTION_END_PRIMITIVE, enumerator3018 DE_ASSERT(function == SHADER_FUNCTION_EMIT_VERTEX || function == SHADER_FUNCTION_END_PRIMITIVE); in genShaderSourceGeometry()3032 case SHADER_FUNCTION_END_PRIMITIVE: in genShaderSourceGeometry()3075 …g shaderSource = genShaderSourceGeometry(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_END_PRIMITIVE); in end_primitive()