Searched refs:SK_InvalidUniqueID (Results 1 – 6 of 6) sorted by relevance
12 static int32_t gUniqueID = SK_InvalidUniqueID; in CreateUniqueID()16 } while (id == SK_InvalidUniqueID); in CreateUniqueID()
201 static int32_t gUniqueID = SK_InvalidUniqueID; in CreateUniqueID()205 } while (id == SK_InvalidUniqueID); in CreateUniqueID()
471 fHWBoundTextureUniqueIDs[s] = SK_InvalidUniqueID; in onResetContext()495 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; in onResetContext()1201 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; in createRenderTargetObjects()1456 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; in getCompatibleStencilIndex()2062 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; in discard()2721 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; in onResolveRenderTarget()3141 fHWBoundTextureUniqueIDs[lastUnitIdx] = SK_InvalidUniqueID; in setScratchTextureUnit()3674 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; in copySurfaceAsDraw()3754 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; in copySurfaceAsCopyTexSubImage()3799 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; in copySurfaceAsBlitFramebuffer()
121 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; in invalidateBoundRenderTarget()
370 #define SK_InvalidUniqueID 0 macro
355 fLastDrawnGlyphsID(SK_InvalidUniqueID) { in TextRun()