Searched refs:SetupInst (Results 1 – 4 of 4) sorted by relevance
368 if (shader->SetupInst[0][reg].Opcode) { in r200UpdateFSRouting()372 txformat |= (shader->SetupInst[0][reg].src - GL_TEXTURE0_ARB) in r200UpdateFSRouting()379 if (shader->SetupInst[0][reg].Opcode == ATI_FRAGMENT_SHADER_PASS_OP) { in r200UpdateFSRouting()381 if (shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STR_ATI || in r200UpdateFSRouting()382 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting()396 else if (shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STR_ATI || in r200UpdateFSRouting()397 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting()417 if (shader->SetupInst[0][reg].Opcode) { in r200UpdateFSRouting()418 txformat_multi |= (shader->SetupInst[0][reg].src - GL_TEXTURE0_ARB) in r200UpdateFSRouting()420 if (shader->SetupInst[0][reg].Opcode == ATI_FRAGMENT_SHADER_PASS_OP) { in r200UpdateFSRouting()[all …]
88 if (s->SetupInst[i]) in _mesa_delete_ati_fragment_shader()89 free(s->SetupInst[i]); in _mesa_delete_ati_fragment_shader()347 if (ctx->ATIFragmentShader.Current->SetupInst[i]) in _mesa_BeginFragmentShaderATI()348 free(ctx->ATIFragmentShader.Current->SetupInst[i]); in _mesa_BeginFragmentShaderATI()358 ctx->ATIFragmentShader.Current->SetupInst[i] = in _mesa_BeginFragmentShaderATI()414 GLuint op = curProg->SetupInst[j][i].Opcode; in _mesa_EndFragmentShaderATI()416 GLuint src = curProg->SetupInst[j][i].src; in _mesa_EndFragmentShaderATI()417 GLuint swizzle = curProg->SetupInst[j][i].swizzle; in _mesa_EndFragmentShaderATI()501 curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI]; in _mesa_PassTexCoordATI()574 curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI]; in _mesa_SampleMapATI()
2146 struct atifs_setupinst *SetupInst[2]; member
336 texinst = &shader->SetupInst[pass][j]; in execute_shader()