Searched refs:ShaderCompilerOptions (Results 1 – 9 of 9) sorted by relevance
219 ctx->ShaderCompilerOptions[i].MaxIfDepth = intel->gen < 6 ? 16 : UINT_MAX; in brwCreateContext()220 ctx->ShaderCompilerOptions[i].EmitCondCodes = true; in brwCreateContext()221 ctx->ShaderCompilerOptions[i].EmitNVTempInitialization = true; in brwCreateContext()222 ctx->ShaderCompilerOptions[i].EmitNoNoise = true; in brwCreateContext()223 ctx->ShaderCompilerOptions[i].EmitNoMainReturn = true; in brwCreateContext()224 ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = true; in brwCreateContext()225 ctx->ShaderCompilerOptions[i].EmitNoIndirectOutput = true; in brwCreateContext()227 ctx->ShaderCompilerOptions[i].EmitNoIndirectUniform = in brwCreateContext()229 ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp = in brwCreateContext()231 ctx->ShaderCompilerOptions[i].LowerClipDistance = true; in brwCreateContext()
270 ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitCondCodes = true; in i915CreateContext()273 & ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT]; in i915CreateContext()
1687 if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance && in init()2555 if (ctx->ShaderCompilerOptions[i].LowerClipDistance) in link_shaders()2558 unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations; in link_shaders()
114 memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options)); in _mesa_init_shader_state()725 options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)]; in compile_shader()
521 &ctx->ShaderCompilerOptions[_mesa_program_target_to_index(program->Target)]; in _mesa_emit_nv_temp_initialization()
3501 struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES]; member
166 &st->ctx->ShaderCompilerOptions[sh]; in st_init_limits()
4821 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; in get_mesa_program()5025 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)]; in st_link_shader()
2758 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; in get_mesa_program()2965 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)]; in _mesa_ir_link_shader()