Searched refs:ShaderProg (Results 1 – 1 of 1) sorted by relevance
236 GLuint ShaderProg; member296 GLuint ShaderProg; member1930 clear->ShaderProg = _mesa_CreateProgramObjectARB(); in meta_glsl_clear_init()1931 _mesa_AttachShader(clear->ShaderProg, fs); in meta_glsl_clear_init()1933 _mesa_AttachShader(clear->ShaderProg, vs); in meta_glsl_clear_init()1935 _mesa_BindAttribLocationARB(clear->ShaderProg, 0, "position"); in meta_glsl_clear_init()1936 _mesa_LinkProgramARB(clear->ShaderProg); in meta_glsl_clear_init()1938 clear->ColorLocation = _mesa_GetUniformLocationARB(clear->ShaderProg, in meta_glsl_clear_init()1973 _mesa_DeleteObjectARB(clear->ShaderProg); in meta_glsl_clear_cleanup()1974 clear->ShaderProg = 0; in meta_glsl_clear_cleanup()[all …]