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Searched refs:ShaderProgram (Results 1 – 25 of 191) sorted by relevance

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/external/deqp/framework/opengl/
DgluShaderProgram.hpp183 class ShaderProgram class
186 ShaderProgram (const glw::Functions& gl, const ProgramSources& sources);
187 ShaderProgram (const RenderContext& renderCtx, const ProgramSources& sources);
188 ~ShaderProgram (void);
199 ShaderProgram (const ShaderProgram& other);
200 ShaderProgram& operator= (const ShaderProgram& other);
217 tcu::TestLog& operator<< (tcu::TestLog& log, const ShaderProgram& program);
DgluShaderProgram.cpp309 ShaderProgram::ShaderProgram (const RenderContext& renderCtx, const ProgramSources& sources) in ShaderProgram() function in glu::ShaderProgram
315 ShaderProgram::ShaderProgram (const glw::Functions& gl, const ProgramSources& sources) in ShaderProgram() function in glu::ShaderProgram
321 void ShaderProgram::init (const glw::Functions& gl, const ProgramSources& sources) in init()
378 ShaderProgram::~ShaderProgram (void) in ~ShaderProgram()
442 …return log << tcu::TestLog::ShaderProgram(false, "Plain shader") << shader.getInfo() << tcu::TestL… in operator <<()
447 log << tcu::TestLog::ShaderProgram(programInfo.linkOk, programInfo.infoLog); in logShaderProgram()
507 tcu::TestLog& operator<< (tcu::TestLog& log, const ShaderProgram& shaderProgram) in operator <<()
524 log << tcu::TestLog::ShaderProgram(false, "(Source only)"); in operator <<()
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.hpp55 class FlatColorShader : public sglr::ShaderProgram
70 class GradientShader : public sglr::ShaderProgram
85 class Texture2DShader : public sglr::ShaderProgram
115 class TextureCubeShader : public sglr::ShaderProgram
137 class Texture2DArrayShader : public sglr::ShaderProgram
159 class Texture3DShader : public sglr::ShaderProgram
181 class DepthGradientShader : public sglr::ShaderProgram
Des3fNegativeShaderApiTests.cpp281 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSou… in init()
323 …glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSo… in init()
324 …glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSo… in init()
383 …glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShade… in init()
384 …glu::ShaderProgram programInvalid (m_context.getRenderContext(), glu::makeVtxFragSources(vertex… in init()
422 …glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShade… in init()
635 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSourc… in init()
667 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSourc… in init()
720 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformBlockVertS… in init()
771 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSo… in init()
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Des3fShaderInvarianceTests.cpp145 glu::ShaderProgram* m_shader0;
146 glu::ShaderProgram* m_shader1;
182 …m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::Ver… in init()
189 …m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::Ver… in init()
275 const glu::ShaderProgram& shader = (passNdx == 0) ? (*m_shader0) : (*m_shader1); in iterate()
317 const glu::ShaderProgram& shader = (passNdx == 0) ? (*m_shader0) : (*m_shader1); in iterate()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.cpp133 ShaderProgram::ShaderProgram (const pdec::ShaderProgramDeclaration& decl) in ShaderProgram() function in sglr::ShaderProgram
199 ShaderProgram::~ShaderProgram (void) in ~ShaderProgram()
203 const UniformSlot& ShaderProgram::getUniformByName (const char* name) const in getUniformByName()
215 void ShaderProgram::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::Primiti… in shadePrimitives()
DsglrShaderProgram.hpp46 class ShaderProgram;
186 friend class ::sglr::ShaderProgram;
226 class ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentSha… class
229 ShaderProgram (const pdec::ShaderProgramDeclaration&);
230 virtual ~ShaderProgram (void);
/external/deqp/modules/glshared/
DglsTextureBufferCase.hpp32 class ShaderProgram;
94 glu::ShaderProgram* m_preRenderProgram;
95 glu::ShaderProgram* m_postRenderProgram;
DglsMemoryStressCase.cpp103 glu::ShaderProgram* m_program;
187 …m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGLES3, s_fra… in TextureRenderer()
189 …m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGLES2, s_fra… in TextureRenderer()
191 …m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGL3, s_fragm… in TextureRenderer()
265 glu::ShaderProgram* m_program;
349 …m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGLES3, s_fra… in BufferRenderer()
351 …m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGLES2, s_fra… in BufferRenderer()
353 …m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGL3, s_fragm… in BufferRenderer()
DglsFragmentOpUtil.hpp34 class ShaderProgram;
78 glu::ShaderProgram* m_program;
DglsStateChangePerfTestCases.hpp31 class ShaderProgram;
92 std::vector<glu::ShaderProgram*> m_programs;
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp311 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSourc… in init()
341 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSourc… in init()
372 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSourc… in init()
426 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSourc… in init()
498 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSo… in init()
538 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSo… in init()
586 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSo… in init()
628 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSo… in init()
659 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSo… in init()
704 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSo… in init()
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Des2fBufferTestUtil.hpp36 class ShaderProgram;
152 glu::ShaderProgram* m_program;
168 glu::ShaderProgram* m_program;
Des2fNegativeVertexArrayApiTests.cpp128 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSourc… in init()
181 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSourc… in init()
209 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSourc… in init()
274 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSourc… in init()
Des2fShaderInvarianceTests.cpp145 glu::ShaderProgram* m_shader0;
146 glu::ShaderProgram* m_shader1;
182 …m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::Ver… in init()
189 …m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::Ver… in init()
275 const glu::ShaderProgram& shader = (passNdx == 0) ? (*m_shader0) : (*m_shader1); in iterate()
317 const glu::ShaderProgram& shader = (passNdx == 0) ? (*m_shader0) : (*m_shader1); in iterate()
/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.hpp38 class ShaderProgram;
116 glu::ShaderProgram* m_program;
119 glu::ShaderProgram* m_textureSamplerProgram;
Des31fSynchronizationTests.cpp161 glu::ShaderProgram* m_program;
200 …m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::Com… in init()
1103 glu::ShaderProgram* genWriteProgram (int seed);
1104 glu::ShaderProgram* genReadProgram (int seed);
1105 glu::ShaderProgram* genReadMultipleProgram (int seed0, int seed1);
1106 glu::ShaderProgram* genWriteInterleavedProgram (int seed, bool evenOdd);
1107 glu::ShaderProgram* genReadInterleavedProgram (int seed0, int seed1);
1108 glu::ShaderProgram* genReadZeroProgram (void);
1117 std::vector<glu::ShaderProgram*> m_operationPrograms;
1166 glu::ShaderProgram* program = genWriteProgram(cmd.seed); in init()
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Des31fLayoutBindingTests.cpp227 virtual glu::ShaderProgram* generateShaders (void) const = 0;
233 const glu::ShaderProgram* m_program;
602 virtual glu::ShaderProgram* generateShaders (void) const = 0;
604 const glu::ShaderProgram* m_program;
839 glu::ShaderProgram* generateShaders (void) const;
943 glu::ShaderProgram* SamplerBindingRenderCase::generateShaders (void) const in generateShaders()
974 return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() in generateShaders()
1042 glu::ShaderProgram* generateShaders (void) const;
1065 glu::ShaderProgram* SamplerBindingNegativeCase::generateShaders (void) const in generateShaders()
1099 return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() in generateShaders()
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Des31fProgramPipelineStateQueryTests.cpp100 …const glu::ShaderProgram vtxProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::P… in iterate()
101 …const glu::ShaderProgram frgProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::P… in iterate()
185 glu::ShaderProgram program(m_context.getRenderContext(), sources); in iterate()
239 …glu::ShaderProgram vtxProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::Progra… in iterate()
240 …glu::ShaderProgram frgProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::Progra… in iterate()
309 …glu::ShaderProgram vtxProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::Progra… in iterate()
310 …glu::ShaderProgram frgProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::Progra… in iterate()
Des31fNegativeShaderApiTests.cpp343 …glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, f… in link_program()
389 …glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, … in use_program()
390 …glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, … in use_program()
467 …glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSourc… in get_program_binary()
468 …glu::ShaderProgram programInvalid (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShader… in get_program_binary()
507 …glu::ShaderProgram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSourc… in program_binary()
841 …glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fra… in get_attrib_location()
877 …glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fra… in get_uniform_location()
939 …glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformBlockVertSource,… in uniform_block_binding()
996 …glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, … in uniformf_incompatible_type()
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Des31fProgramStateQueryTests.cpp132 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() in iterate()
149 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() in iterate()
165 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() in iterate()
258 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() in iterate()
277 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() in iterate()
296 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() in iterate()
495 …glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::Compute… in iterate()
506 …glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::Compute… in iterate()
517 …glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::Compute… in iterate()
591 …glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::Compute… in iterate()
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Des31fShaderHelperInvocationTests.cpp52 using glu::ShaderProgram;
309 MovePtr<ShaderProgram> m_program;
336 m_program = MovePtr<ShaderProgram>(new ShaderProgram(m_context.getRenderContext(), in init()
467 MovePtr<ShaderProgram> m_program;
496 m_program = MovePtr<ShaderProgram>(new ShaderProgram(m_context.getRenderContext(), in init()
Des31fTessellationTests.cpp63 using glu::ShaderProgram;
1571 SharedPtr<const ShaderProgram> m_program;
1583 …m_program = SharedPtr<const ShaderProgram>(new ShaderProgram(m_context.getRenderContext(), glu::Pr… in init()
1874 SharedPtr<const ShaderProgram> m_program;
1882 …m_program = SharedPtr<const ShaderProgram>(new ShaderProgram(m_context.getRenderContext(), glu::Pr… in init()
2109 SharedPtr<const ShaderProgram> m_program;
2117 …m_program = SharedPtr<const ShaderProgram>(new ShaderProgram(m_context.getRenderContext(), glu::Pr… in init()
2281 SharedPtr<const ShaderProgram> m_program;
2322 …m_program = SharedPtr<const ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(), so… in init()
2694 SharedPtr<const ShaderProgram> m_program;
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/external/deqp/external/vulkancts/framework/vulkan/
DvkSpirVProgram.cpp33 log << tcu::TestLog::ShaderProgram(shaderInfo.compileOk , shaderInfo.infoLog) in operator <<()
46 log << tcu::TestLog::ShaderProgram(true , "") in operator <<()
/external/deqp/executor/
DxeTestCaseResult.hpp69 class ShaderProgram;
335 class ShaderProgram : public Item class
338 ShaderProgram (void) : Item(TYPE_SHADERPROGRAM), linkStatus(false) {} in ShaderProgram() function in xe::ri::ShaderProgram
339 ~ShaderProgram (void) {} in ~ShaderProgram()

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