Home
last modified time | relevance | path

Searched refs:SkBitmapProcShader (Results 1 – 11 of 11) sorted by relevance

/external/skia/src/core/
DSkBitmapProcShader.cpp23 size_t SkBitmapProcShader::ContextSize() { in ContextSize()
29 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMode tmy, in SkBitmapProcShader() function in SkBitmapProcShader
37 bool SkBitmapProcShader::onIsABitmap(SkBitmap* texture, SkMatrix* texM, TileMode xy[]) const { in onIsABitmap()
51 SkFlattenable* SkBitmapProcShader::CreateProc(SkReadBuffer& buffer) { in CreateProc()
64 void SkBitmapProcShader::flatten(SkWriteBuffer& buffer) const { in flatten()
71 bool SkBitmapProcShader::isOpaque() const { in isOpaque()
75 SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader, in MakeContext()
97 SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, void* storage) const { in onCreateContext()
107 SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext(const SkShader& shader, in BitmapProcShaderContext()
123 SkBitmapProcShader::BitmapProcShaderContext::~BitmapProcShaderContext() { in ~BitmapProcShaderContext()
[all …]
DSkBitmapProcShader.h19 class SkBitmapProcShader : public SkShader {
21 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty,
29 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
DSkGlobalInitialization_core.cpp31 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBitmapProcShader) in InitCore()
DSkBitmapProcState.h117 friend class SkBitmapProcShader;
/external/skia/src/image/
DSkImageShader.cpp46 return SkBitmapProcShader::ContextSize(); in contextSize()
50 return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY, in onCreateContext()
/external/skia/gm/
Dcomposeshader.cpp177 fColorBitmapShader = new SkBitmapProcShader(fColorBitmap, SkShader::kRepeat_TileMode, in onOnceBeforeDraw()
179 fAlpha8BitmapShader = new SkBitmapProcShader(fAlpha8Bitmap, SkShader::kRepeat_TileMode, in onOnceBeforeDraw()
Dmodecolorfilters.cpp52 return new SkBitmapProcShader(bmp, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); in make_bg_shader()
/external/skia/include/core/
DSkShader.h438 friend class SkBitmapProcShader; // for computeTotalInverse() variable
/external/skia/gyp/
Dcore.gypi36 '<(skia_src_path)/core/SkBitmapProcShader.cpp',
37 '<(skia_src_path)/core/SkBitmapProcShader.h',
/external/skia/experimental/iOSSampleApp/iOSSampleApp.xcodeproj/
Dproject.pbxproj62 …B1225D0064D447 /* SkBitmapProcShader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 260E021113…
683 …D447 /* SkBitmapProcShader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType =…
684 …064D447 /* SkBitmapProcShader.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType …
1731 260E021113B1225D0064D447 /* SkBitmapProcShader.cpp */,
1732 260E021213B1225D0064D447 /* SkBitmapProcShader.h */,
2959 260E02A613B1225D0064D447 /* SkBitmapProcShader.cpp in Sources */,
/external/skia/
DAndroid.mk108 src/core/SkBitmapProcShader.cpp \