Searched refs:SkBool8 (Results 1 – 19 of 19) sorted by relevance
67 SkBool8 fOwnsColor;68 SkBool8 fOwnsMaskFilter;69 SkBool8 fOwnsPathEffect;70 SkBool8 fOwnsShader;71 SkBool8 fOwnsTransferMode;72 SkBool8 fOwnsTypeface;
120 SkBool8 fInInclude;121 SkBool8 fInMovie;122 SkBool8 fFirstScriptError;128 SkBool8 fDumpEvents;129 SkBool8 fDumpGConditions;130 SkBool8 fDumpPosts;143 SkBool8 fLoaded;
54 SkBool8 fPickup;55 SkBool8 fRestore;56 SkBool8 fStarted;57 SkBool8 fUnpostedEndEvent;
42 SkBool8 fDecodedSuccessfully;43 SkBool8 fLoaded;44 SkBool8 fMovieBuilt;
51 SkBool8 fChildHasID;52 SkBool8 fDirty;
46 SkBool8 fChildHasID;47 SkBool8 fDirty;
69 SkBool8 fChildHasID;70 SkBool8 fDirty;
182 SkBool8 fSuppress; // set if suppression happens now, as opposed to later183 SkBool8 fElse; // set on the : half of ? :
283 state.fPickup = (SkBool8) apply->pickup; in initState()285 state.fRestore = (SkBool8) apply->restore; in initState()290 state.fUnpostedEndEvent = (SkBool8) animate->fHasEndEvent; in initState()
57 SkBool8 fDataIsAnim; // as opposed to bitmap58 SkBool8 fUriIsValid;
284 SkBool8 fAnimContentDirty;285 SkBool8 fAnimFocusDirty;
67 SkBool8 fInSVG;68 SkBool8 fSuppressPaint;
992 SkBool8 fForceClose;993 SkBool8 fNeedClose;994 SkBool8 fCloseLine;995 SkBool8 fSegmentState;1107 mutable SkBool8 fIsVolatile;
497 mutable SkBool8 fIsFinite; // only meaningful if bounds are valid499 SkBool8 fIsOval;500 SkBool8 fIsRRect;
257 typedef uint8_t SkBool8; typedef
73 SkBool8 fDoFill;
80 SkBool8 fDoDither;
378 SkBool8 fSkipEmptyClips;
192 SkTSwap<SkBool8>(fIsVolatile, that.fIsVolatile); in swap()