/external/skia/src/animator/ |
D | SkDisplayMath.cpp | 56 (SkFunctionParamType) SkType_Float, // abs 58 (SkFunctionParamType) SkType_Float, // acos 60 (SkFunctionParamType) SkType_Float, // asin 62 (SkFunctionParamType) SkType_Float, // atan 64 (SkFunctionParamType) SkType_Float, // atan2 65 (SkFunctionParamType) SkType_Float, 67 (SkFunctionParamType) SkType_Float, // ceil 69 (SkFunctionParamType) SkType_Float, // cos 71 (SkFunctionParamType) SkType_Float, // exp 73 (SkFunctionParamType) SkType_Float, // floor [all …]
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D | SkDraw3D.cpp | 69 (SkFunctionParamType) SkType_Float, 70 (SkFunctionParamType) SkType_Float, 71 (SkFunctionParamType) SkType_Float, 95 SkASSERT(type == SkType_Float); in executeFunction()
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D | SkAnimatorScript.cpp | 110 case SkType_Float: { in Box() 233 case SkType_Float: in EvalMemberCommon() 239 type = SkType_Float; in EvalMemberCommon() 330 SkAnimatorScript engine(maker, displayable, SkType_Float); in EvaluateFloat() 332 bool success = engine.evaluate(script, &value, SkType_Float); in EvaluateFloat() 367 value->fType = SkType_Float; in Infinity() 382 value->fOperand.fS32 = type == SkType_Float ? SkScalarIsNaN(scalar) == false && in IsFinite() 395 …value->fOperand.fS32 = scriptValue->fType == SkType_Float ? SkScalarIsNaN(scriptValue->fOperand.fS… in IsNaN() 422 value->fType = SkType_Float; in NaN() 459 case SkType_Float: { in Unbox() [all …]
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D | SkDrawRectangle.cpp | 84 value->fType = SkType_Float; in getProperty() 99 SkASSERT(value.fType == SkType_Float); in setProperty() 105 SkASSERT(value.fType == SkType_Float); in setProperty()
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D | SkAnimatorScript2.cpp | 326 case SkType_Float: { in convert() 351 case SkType_Float: in getReturnType() 410 case SkType_Float: in evalMemberCommon() 416 type = SkType_Float; in evalMemberCommon() 463 return SkType_Float; in ToDisplayType() 486 case SkType_Float: in ToOpType() 571 { "Math.sin(0)", SkType_Float, 0, SkIntToScalar(0) }, 572 { "testRect.left+2", SkType_Float, 0, SkIntToScalar(3) },
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D | SkMemberInfo.cpp | 69 case SkType_Float: in GetSize() 248 case SkType_Float: in setValue() 285 case SkType_Float: in setValue() 286 success = engine.convertTo(SkType_Float, &scriptValue); in setValue() 372 case SkType_Float: in writeValue() 425 } else if (type == SkType_ARGB && outType == SkType_Float) { in writeValue()
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D | SkDrawExtraPathEffect.cpp | 98 SkAnimatorScript engine(*fMaker, nullptr, SkType_Float); in begin() 101 engine.evaluate(fDraw->phase.c_str(), &value, SkType_Float); in begin() 154 value->fType = SkType_Float; in GetContourLength() 163 value->fType = SkType_Float; in GetDistance() 303 value->fType = SkType_Float; in Get2D()
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D | SkDrawPaint.cpp | 157 SkASSERT(type == SkType_Float); in executeFunction() 160 scriptValue->fType = SkType_Float; in executeFunction() 193 value->fType = SkType_Float; in getProperty()
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D | SkScript.cpp | 1299 convertToString(operand1, type1 == kInt ? SkType_Int : SkType_Float); in processOp() 1303 convertToString(operand2, type2 == kInt ? SkType_Int : SkType_Float); in processOp() 1493 toType = SkType_Float; in ConvertTo() 1505 if (type == SkType_Float) in ConvertTo() 1515 case SkType_Float: in ConvertTo() 1540 if (type != SkType_Float) { in ConvertTo() 1582 return SkType_Float; in ToDisplayType() 1607 case SkType_Float: in ToOpType() 1653 …#define testScalar(expression) { #expression, SkType_Float, 0, (float) expression, DEF_STRING_ANSW… 1654 …#define testRemainder(exp1, exp2) { #exp1 "%" #exp2, SkType_Float, 0, sk_float_mod(exp1, exp2), DE… [all …]
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D | SkOperandIterpolator.cpp | 75 if (fType == SkType_Float || fType == SkType_3D_Point) { in timeToValues() 109 SkOperandInterpolator inter(3, 2, SkType_Float); in UnitTest()
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D | SkDisplayNumber.cpp | 64 value->fType = SkType_Float; in getProperty()
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D | SkOperand.h | 42 SkScalar getScalar() { SkASSERT(fType == SkType_Float); return fOperand.fScalar; } in getScalar()
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D | SkDrawMatrix.cpp | 145 value->fType = SkType_Float; in getProperty() 220 SkASSERT(scriptValue.fOperand.fArray->getType() == SkType_Float); in setProperty()
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D | SkDisplayRandom.cpp | 51 value->fType = SkType_Float; in getProperty()
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D | SkDrawColor.cpp | 177 value->fType = SkType_Float; in getProperty() 224 SkASSERT(value.fType == SkType_Float); in setProperty()
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D | SkAnimateField.cpp | 97 outType = SkType_Float; in onEndElement()
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D | SkAnimator.cpp | 340 if (info->getType() == SkType_Float) { in getScalar() 348 if (success && scriptValue.fType == SkType_Float) in getScalar() 596 SkASSERT(info->getType() == SkType_Float); in setScalar() 600 scriptValue.fType = SkType_Float; in setScalar()
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D | SkDisplayType.h | 82 SkType_Float, enumerator
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D | SkDump.cpp | 69 case SkType_Float: in evaluate()
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D | SkDrawPath.cpp | 142 value->fType = SkType_Float; in getProperty()
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D | SkDisplayable.cpp | 207 case SkType_Float: in dumpAttrs() 368 case SkType_Float: in dumpValues()
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D | SkAnimateActive.cpp | 302 SkASSERT(animate->getValuesType() == SkType_Float); in pickUp() 323 fInterpolators[index]->reset(components, 2, SkType_Float); in pickUp()
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D | SkDisplayType.cpp | 447 { "float", SkType_Float INIT_BOOL_FIELDS },
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D | SkDisplayApply.cpp | 766 SkASSERT(scriptValue.fType == SkType_Float); in save()
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