Searched refs:SoundSystem (Results 1 – 14 of 14) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | PlaySingleSoundComponent.java | 20 private SoundSystem.Sound mSound; 35 public void setSound(SoundSystem.Sound sound) { in setSound() 42 SoundSystem sound = sSystemRegistry.soundSystem; in update() 43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL); in update()
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D | HitReactionComponent.java | 54 private SoundSystem.Sound mTakeHitSound; 55 private SoundSystem.Sound mDealHitSound; 120 SoundSystem sound = sSystemRegistry.soundSystem; in hitVictim() 122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL); in hitVictim() 231 SoundSystem sound = sSystemRegistry.soundSystem; in receivedHit() 233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL); in receivedHit() 325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { in setTakeHitSound() 330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound) { in setDealHitSound()
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D | AnimationComponent.java | 22 import com.replica.replicaisland.SoundSystem.Sound; 140 SoundSystem sound = sSystemRegistry.soundSystem; in update() 158 mRocketSoundStream = sound.play(mRocketSound, true, SoundSystem.PRIORITY_HIGH); in update() 181 sound.play(mRubySound1, false, SoundSystem.PRIORITY_NORMAL); in update() 184 sound.play(mRubySound2, false, SoundSystem.PRIORITY_NORMAL); in update() 187 sound.play(mRubySound3, false, SoundSystem.PRIORITY_NORMAL); in update() 264 sound.play(mLandThump, false, SoundSystem.PRIORITY_HIGH, 1.0f, in update() 284 sound.play(mExplosionSound, false, SoundSystem.PRIORITY_NORMAL); in update()
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D | DoorAnimationComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 96 SoundSystem sound = sSystemRegistry.soundSystem; in open() 98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL); in open() 126 SoundSystem sound = sSystemRegistry.soundSystem; in close() 128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL); in close()
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D | GhostComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() 133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL); in update() 140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() 191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in releaseControl()
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D | ButtonAnimationComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 55 SoundSystem sound = sSystemRegistry.soundSystem; in update() 57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL); in update()
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D | LaunchProjectileComponent.java | 51 private SoundSystem.Sound mShootSound; 180 SoundSystem sound = sSystemRegistry.soundSystem; in launch() 182 sound.play(mShootSound, false, SoundSystem.PRIORITY_NORMAL); in launch() 259 public final void setShootSound(SoundSystem.Sound shoot) { in setShootSound()
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D | LauncherComponent.java | 20 import com.replica.replicaisland.SoundSystem.Sound; 114 SoundSystem sound = sSystemRegistry.soundSystem; in fire() 116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL); in fire()
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D | LifetimeComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 164 SoundSystem sound = sSystemRegistry.soundSystem; in die() 166 sound.play(mDeathSound, false, SoundSystem.PRIORITY_NORMAL); in die()
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D | SoundSystem.java | 25 public class SoundSystem extends BaseObject { class 41 public SoundSystem() { in SoundSystem() method in SoundSystem
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D | ObjectRegistry.java | 53 public SoundSystem soundSystem;
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D | GameThread.java | 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in run()
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D | GameObjectFactory.java | 879 SoundSystem sound = sSystemRegistry.soundSystem; 1268 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 1437 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 1650 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 2003 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 2101 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 2367 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 2466 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 2586 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 2805 SoundSystem sound = sSystemRegistry.soundSystem; [all …]
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D | Game.java | 102 BaseObject.sSystemRegistry.soundSystem = new SoundSystem(); in bootstrap()
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