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Searched refs:SourceA (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/main/
Dtexstate.c132 printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0])); in _mesa_print_texunit_state()
133 printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1])); in _mesa_print_texunit_state()
134 printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2])); in _mesa_print_texunit_state()
187 state->SourceA[0] = GL_PREVIOUS; in calculate_derived_texenv()
211 state->SourceA[0] = GL_PREVIOUS; in calculate_derived_texenv()
247 state->SourceA[0] = GL_CONSTANT; in calculate_derived_texenv()
259 state->SourceA[2] = GL_TEXTURE; in calculate_derived_texenv()
280 state->ModeA = (state->SourceA[0] != GL_PREVIOUS) in calculate_derived_texenv()
Dtexenv.c259 texUnit->Combine.SourceA[term] = param; in set_combiner_source()
602 return texUnit->Combine.SourceA[alpha_idx]; in get_texenvi()
606 return texUnit->Combine.SourceA[3]; in get_texenvi()
Dff_fragment_shader.cpp469 key->unit[i].OptA[j].Source = translate_source(comb->SourceA[j]); in make_state_key()
Dmtypes.h1317 GLenum SourceA[MAX_COMBINER_TERMS]; member
Dattrib.c744 unit->Combine.SourceA[i]); in pop_texture_group()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_texblend.c309 switch (combine->SourceA[i]) { in i830SetTexEnvCombine()
317 args_A[i] = GetTexelOp(combine->SourceA[i] - GL_TEXTURE0); in i830SetTexEnvCombine()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_texstate.c452 const GLint srcAi = texUnit->_CurrentCombine->SourceA[i]; in r200UpdateTextureEnv()
468 ctx->Texture.Unit[replaceargs]._CurrentCombine->SourceA[0]; in r200UpdateTextureEnv()
936 const GLuint srcAi = texUnit->_CurrentCombine->SourceA[i]; in r200UpdateAllTexEnv()
/external/mesa3d/src/mesa/swrast/
Ds_context.c201 if (combine->SourceA[term] == GL_PRIMARY_COLOR) { in _swrast_update_texture_env()
Ds_texcombine.c237 const GLenum srcA = combine->SourceA[term]; in texture_combine()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_texstate.c361 const GLuint srcAi = texUnit->_CurrentCombine->SourceA[i]; in radeonUpdateTextureEnv()