Searched refs:SourceChecksum (Results 1 – 3 of 3) sorted by relevance
707 sh->SourceChecksum = _mesa_str_checksum(sh->Source); in shader_source()819 shProg->Shaders[i]->SourceChecksum); in print_shader_info()1402 sh->SourceChecksum = checksum; /* save original checksum */ in _mesa_ShaderSourceARB()
2193 GLuint SourceChecksum; /**< for debug/logging purposes */ member
1118 fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum); in _mesa_write_shader_to_file()