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Searched refs:SourceChecksum (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshaderapi.c707 sh->SourceChecksum = _mesa_str_checksum(sh->Source); in shader_source()
819 shProg->Shaders[i]->SourceChecksum); in print_shader_info()
1402 sh->SourceChecksum = checksum; /* save original checksum */ in _mesa_ShaderSourceARB()
Dmtypes.h2193 GLuint SourceChecksum; /**< for debug/logging purposes */ member
/external/mesa3d/src/mesa/program/
Dprog_print.c1118 fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum); in _mesa_write_shader_to_file()