Searched refs:TESSPRIMITIVETYPE_TRIANGLES (Results 1 – 1 of 1) sorted by relevance
412 TESSPRIMITIVETYPE_TRIANGLES = 0, enumerator440 case TESSPRIMITIVETYPE_TRIANGLES: return "triangles"; in getTessPrimitiveTypeShaderName()514 case TESSPRIMITIVETYPE_TRIANGLES: return GL_TRIANGLES; in outputPrimitiveTypeGL()528 case TESSPRIMITIVETYPE_TRIANGLES: return 1; in numInnerTessellationLevels()539 case TESSPRIMITIVETYPE_TRIANGLES: return 3; in numOuterTessellationLevels()651 case TESSPRIMITIVETYPE_TRIANGLES: return arrayToVector(triangleOuterEdgeDescriptions); in outerEdgeDescriptions()852 case TESSPRIMITIVETYPE_TRIANGLES: in generateReferenceTessCoords()917 case TESSPRIMITIVETYPE_TRIANGLES: in referencePointModePrimitiveCount()953 case TESSPRIMITIVETYPE_TRIANGLES: in referenceNonPointModePrimitiveCount()1055 const Vec2 dstPos = primitiveType == TESSPRIMITIVETYPE_TRIANGLES ? pt.x()*triangleCorners[0] in drawTessCoordPoint()[all …]