Searched refs:TEXTURE_INT_2D_ARRAY (Results 1 – 2 of 2) sorted by relevance
63 TEXTURE_INT_2D_ARRAY, enumerator105 …, m_isArrayType (m_type == TEXTURE_FLOAT_2D_ARRAY || m_type == TEXTURE_INT_2D_ARRAY || m_type ==… in TextureSizeCase()326 case TEXTURE_INT_2D_ARRAY: args["SAMPLERTYPE"] = "isampler2DMSArray"; break; in genFragmentSource()353 case TEXTURE_INT_2D_ARRAY: return GL_TEXTURE_2D_MULTISAMPLE_ARRAY; in getTextureGLTarget()369 case TEXTURE_INT_2D_ARRAY: return GL_R8I; in getTextureGLInternalFormat()504 { TextureSizeCase::TEXTURE_INT_2D_ARRAY, "texture_int_2d_array" }, in init()
1040 TEXTURE_INT_2D_ARRAY, enumerator1093 , m_isSignedFormat (m_type == TEXTURE_INT_2D || m_type == TEXTURE_INT_2D_ARRAY) in MultisampleTextureUsageCase()1096 …, m_isArrayType (m_type == TEXTURE_COLOR_2D_ARRAY || m_type == TEXTURE_INT_2D_ARRAY || m_type == … in MultisampleTextureUsageCase()1340 case TEXTURE_INT_2D_ARRAY: fragmentArguments["SAMPLERTYPE"] = "isampler2DMSArray"; break; in genSamplerShader()2049 { "texture_int_2d_array", MultisampleTextureUsageCase::TEXTURE_INT_2D_ARRAY }, in init()