Searched refs:TRIANGLE_COUNT (Results 1 – 1 of 1) sorted by relevance
61 TRIANGLE_COUNT = 2, enumerator1031 const VkDeviceSize triangleOffset = (m_vertices.size() / TRIANGLE_COUNT) * sizeof(Vertex4RGBA); in PushConstantGraphicsTestInstance()1032 for (int triangleNdx = 0; triangleNdx < TRIANGLE_COUNT; triangleNdx++) in PushConstantGraphicsTestInstance()1045 vk.cmdDraw(*m_cmdBuffer, (deUint32)(m_vertices.size() / TRIANGLE_COUNT), 1, 0, 0); in PushConstantGraphicsTestInstance()1134 for (int triangleNdx = 0; triangleNdx < TRIANGLE_COUNT; triangleNdx++) in verifyImage()