Searched refs:TYPE_2D (Results 1 – 7 of 7) sorted by relevance
80 TYPE_2D, enumerator102 …const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding… in get2D()
70 : m_type (TYPE_2D) in TextureBinding()110 m_type = TYPE_2D; in setTexture()283 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D()->getRefTexture(); break; in ShaderEvalContext()512 …case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); … in setupDefaultInputs()
71 TYPE_2D, enumerator86 …const tcu::Texture2D& get2D (void) const { DE_ASSERT(getType() == TYPE_2D && m_binding.tex2D… in get2D()
84 TextureBinding::TYPE_2D, in ShaderDiscardCaseInstance()
267 case TYPE_2D: m_binding.tex2D = loadTexture2D(archive, filename).release(); break; in TextureBinding()277 case TYPE_2D: delete m_binding.tex2D; break; in ~TextureBinding()323 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D(); break; in ShaderEvalContext()
79 TYPE_2D, enumerator
632 case GL_TEXTURE_2D: expectedType = Texture::TYPE_2D; break; in bindTexture()2003 if (texObj->getType() == Texture::TYPE_2D) in framebufferTexture2D()2185 DE_ASSERT(texture->getType() == Texture::TYPE_2D); in checkFramebufferStatus()2341 if (texture->getType() == Texture::TYPE_2D) in getFboAttachment()4827 : Texture (name, TYPE_2D) in Texture2D()