Searched refs:TexEnabled (Results 1 – 1 of 1) sorted by relevance
160 GLbitfield TexEnabled[MAX_TEXTURE_UNITS]; member666 save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled; in _mesa_meta_begin()1030 if (ctx->Texture.Unit[u].Enabled != save->TexEnabled[u]) { in _mesa_meta_end()1032 ctx->Texture.Unit[u].Enabled = save->TexEnabled[u]; in _mesa_meta_end()