Searched refs:TexturesUsed (Results 1 – 11 of 11) sorted by relevance
114 program->Base.TexturesUsed[i] = prog.TexturesUsed[i]; in _mesa_parse_arb_fragment_program()115 if (prog.TexturesUsed[i]) in _mesa_parse_arb_fragment_program()
445 if ((state->prog->TexturesUsed[$6] != 0)446 && ((state->prog->TexturesUsed[$6] != target_mask)455 state->prog->TexturesUsed[$6] |= target_mask;504 if ((state->prog->TexturesUsed[$10] != 0)505 && ((state->prog->TexturesUsed[$10] != target_mask)514 state->prog->TexturesUsed[$10] |= target_mask;
511 memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed)); in _mesa_clone_program()
1565 program->Base.TexturesUsed[u] = parseState.texturesUsed[u]; in _mesa_parse_nv_fragment_program()
189 ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) { in intel_map_vertex_shader_textures()209 ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) { in intel_unmap_vertex_shader_textures()
70 memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); in _mesa_update_shader_textures_used()76 assert(unit < Elements(prog->TexturesUsed)); in _mesa_update_shader_textures_used()78 prog->TexturesUsed[unit] |= (1 << tgt); in _mesa_update_shader_textures_used()
547 enabledVertTargets |= vprog->TexturesUsed[unit]; in update_texture_state()551 enabledFragTargets |= fprog->TexturesUsed[unit]; in update_texture_state()
1943 GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */ member
278 if (vp->Base.TexturesUsed[u]) { in map_textures()297 if (vp->Base.TexturesUsed[u]) { in unmap_textures()