Searched refs:Translated (Results 1 – 7 of 7) sorted by relevance
31 char Translated[UNI_MAX_UTF8_BYTES_PER_CODE_POINT]; in translateCodePointToUTF8() local32 char *TranslatedPtr = Translated; in translateCodePointToUTF8()36 StringRef UTF8(Translated, TranslatedPtr - Translated); in translateCodePointToUTF8()
87 Translated to OpenCV code:101 Translated to OpenCV code:
102 Translated strings defined in module globals or class definitions should use
353 void (GLAPIENTRY * Translated)(GLdouble, GLdouble, GLdouble);
941 ArgEffect Translated = getStopTrackingHardEquivalent(I->second); in updateSummaryForCall() local942 if (Translated != DefEffect) in updateSummaryForCall()943 ScratchArgs = AF.add(ScratchArgs, I->first, Translated); in updateSummaryForCall()
869 { "glTranslated", _O(Translated) },
1801 #define glTranslated MANGLE(Translated)