/external/mesa3d/src/mesa/main/ |
D | texcompress_s3tc.c | 78 const GLfloat cs = UBYTE_TO_FLOAT(i); in nonlinear_to_linear() 392 texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); in _mesa_fetch_texel_rgb_dxt1() 393 texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]); in _mesa_fetch_texel_rgb_dxt1() 394 texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]); in _mesa_fetch_texel_rgb_dxt1() 395 texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]); in _mesa_fetch_texel_rgb_dxt1() 421 texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); in _mesa_fetch_texel_rgba_dxt1() 422 texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]); in _mesa_fetch_texel_rgba_dxt1() 423 texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]); in _mesa_fetch_texel_rgba_dxt1() 424 texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]); in _mesa_fetch_texel_rgba_dxt1() 450 texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); in _mesa_fetch_texel_rgba_dxt3() [all …]
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D | api_loopback.c | 138 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), in loopback_Color3ub_f() 139 UBYTE_TO_FLOAT(blue), 1.0 ); in loopback_Color3ub_f() 187 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), in loopback_Color3ubv_f() 188 UBYTE_TO_FLOAT(v[2]), 1.0 ); in loopback_Color3ubv_f() 239 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), in loopback_Color4ub_f() 240 UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) ); in loopback_Color4ub_f() 291 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), in loopback_Color4ubv_f() 292 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) ); in loopback_Color4ubv_f() 990 SECONDARYCOLORF(UBYTE_TO_FLOAT(red), in loopback_SecondaryColor3ubEXT_f() 991 UBYTE_TO_FLOAT(green), in loopback_SecondaryColor3ubEXT_f() [all …]
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D | texcompress_etc.c | 67 texel[RCOMP] = UBYTE_TO_FLOAT(dst[0]); in _mesa_fetch_texel_2d_f_etc1_rgb8() 68 texel[GCOMP] = UBYTE_TO_FLOAT(dst[1]); in _mesa_fetch_texel_2d_f_etc1_rgb8() 69 texel[BCOMP] = UBYTE_TO_FLOAT(dst[2]); in _mesa_fetch_texel_2d_f_etc1_rgb8()
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D | format_unpack.c | 69 const GLfloat cs = UBYTE_TO_FLOAT(i); in nonlinear_to_linear() 96 dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) ); in unpack_RGBA8888() 97 dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff ); in unpack_RGBA8888() 98 dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff ); in unpack_RGBA8888() 99 dst[i][ACOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff ); in unpack_RGBA8888() 109 dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff ); in unpack_RGBA8888_REV() 110 dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff ); in unpack_RGBA8888_REV() 111 dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff ); in unpack_RGBA8888_REV() 112 dst[i][ACOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) ); in unpack_RGBA8888_REV() 122 dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff ); in unpack_ARGB8888() [all …]
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D | format_pack.c | 1149 d[0] = UBYTE_TO_FLOAT(src[0]); in pack_ubyte_RGBA_FLOAT32() 1150 d[1] = UBYTE_TO_FLOAT(src[1]); in pack_ubyte_RGBA_FLOAT32() 1151 d[2] = UBYTE_TO_FLOAT(src[2]); in pack_ubyte_RGBA_FLOAT32() 1152 d[3] = UBYTE_TO_FLOAT(src[3]); in pack_ubyte_RGBA_FLOAT32() 1172 d[0] = _mesa_float_to_half(UBYTE_TO_FLOAT(src[0])); in pack_ubyte_RGBA_FLOAT16() 1173 d[1] = _mesa_float_to_half(UBYTE_TO_FLOAT(src[1])); in pack_ubyte_RGBA_FLOAT16() 1174 d[2] = _mesa_float_to_half(UBYTE_TO_FLOAT(src[2])); in pack_ubyte_RGBA_FLOAT16() 1175 d[3] = _mesa_float_to_half(UBYTE_TO_FLOAT(src[3])); in pack_ubyte_RGBA_FLOAT16() 1195 d[0] = UBYTE_TO_FLOAT(src[0]); in pack_ubyte_RGB_FLOAT32() 1196 d[1] = UBYTE_TO_FLOAT(src[1]); in pack_ubyte_RGB_FLOAT32() [all …]
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D | api_arrayelt.c | 236 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); in VertexAttrib1NubvNV() 248 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib2NubvNV() 249 UBYTE_TO_FLOAT(v[1]))); in VertexAttrib2NubvNV() 261 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib3NubvNV() 262 UBYTE_TO_FLOAT(v[1]), in VertexAttrib3NubvNV() 263 UBYTE_TO_FLOAT(v[2]))); in VertexAttrib3NubvNV() 275 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib4NubvNV() 276 UBYTE_TO_FLOAT(v[1]), in VertexAttrib4NubvNV() 277 UBYTE_TO_FLOAT(v[2]), in VertexAttrib4NubvNV() 278 UBYTE_TO_FLOAT(v[3]))); in VertexAttrib4NubvNV() [all …]
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D | texcompress_rgtc.c | 303 texel[RCOMP] = UBYTE_TO_FLOAT(red); in _mesa_fetch_texel_red_rgtc1() 336 texel[RCOMP] = UBYTE_TO_FLOAT(red); in _mesa_fetch_texel_rg_rgtc2() 337 texel[GCOMP] = UBYTE_TO_FLOAT(green); in _mesa_fetch_texel_rg_rgtc2() 371 texel[BCOMP] = UBYTE_TO_FLOAT(red); in _mesa_fetch_texel_l_latc1() 404 texel[BCOMP] = UBYTE_TO_FLOAT(red); in _mesa_fetch_texel_la_latc2() 405 texel[ACOMP] = UBYTE_TO_FLOAT(green); in _mesa_fetch_texel_la_latc2()
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D | image.c | 497 dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]); in _mesa_convert_colors() 498 dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]); in _mesa_convert_colors() 499 dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]); in _mesa_convert_colors() 500 dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]); in _mesa_convert_colors()
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D | texcompress_fxt1.c | 167 texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); in _mesa_fetch_texel_2d_f_rgba_fxt1() 168 texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]); in _mesa_fetch_texel_2d_f_rgba_fxt1() 169 texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]); in _mesa_fetch_texel_2d_f_rgba_fxt1() 170 texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]); in _mesa_fetch_texel_2d_f_rgba_fxt1() 182 texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); in _mesa_fetch_texel_2d_f_rgb_fxt1() 183 texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]); in _mesa_fetch_texel_2d_f_rgb_fxt1() 184 texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]); in _mesa_fetch_texel_2d_f_rgb_fxt1()
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D | pack.c | 3250 PROCESS(rSrc, RCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT); in extract_float_rgba() 3251 PROCESS(gSrc, GCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT); in extract_float_rgba() 3252 PROCESS(bSrc, BCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT); in extract_float_rgba() 3253 PROCESS(aSrc, ACOMP, 1.0F, 255, GLubyte, UBYTE_TO_FLOAT); in extract_float_rgba() 3521 rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff); in extract_float_rgba() 3522 rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff); in extract_float_rgba() 3523 rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff); in extract_float_rgba() 3524 rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) ); in extract_float_rgba() 3543 rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) ); in extract_float_rgba() 3544 rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff); in extract_float_rgba() [all …]
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D | macros.h | 44 #define UBYTE_TO_FLOAT(u) _mesa_ubyte_to_float_color_tab[(unsigned int)(u)] macro
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/external/mesa3d/src/mesa/swrast/ |
D | s_texfetch_tmp.h | 397 texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); in FETCH() 398 texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); in FETCH() 399 texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); in FETCH() 400 texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); in FETCH() 415 texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); in FETCH() 416 texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); in FETCH() 417 texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); in FETCH() 418 texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); in FETCH() 431 texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); in FETCH() 432 texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); in FETCH() [all …]
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D | s_blend.c | 840 rgbaF[i][RCOMP] = UBYTE_TO_FLOAT(rgba[i][RCOMP]); in blend_general() 841 rgbaF[i][GCOMP] = UBYTE_TO_FLOAT(rgba[i][GCOMP]); in blend_general() 842 rgbaF[i][BCOMP] = UBYTE_TO_FLOAT(rgba[i][BCOMP]); in blend_general() 843 rgbaF[i][ACOMP] = UBYTE_TO_FLOAT(rgba[i][ACOMP]); in blend_general() 844 destF[i][RCOMP] = UBYTE_TO_FLOAT(dest[i][RCOMP]); in blend_general() 845 destF[i][GCOMP] = UBYTE_TO_FLOAT(dest[i][GCOMP]); in blend_general() 846 destF[i][BCOMP] = UBYTE_TO_FLOAT(dest[i][BCOMP]); in blend_general() 847 destF[i][ACOMP] = UBYTE_TO_FLOAT(dest[i][ACOMP]); in blend_general()
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D | s_chan.h | 74 #define CHAN_TO_FLOAT(c) UBYTE_TO_FLOAT(c)
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D | s_span.c | 330 col0[i][0] = UBYTE_TO_FLOAT(span->array->rgba8[i][0]); in interpolate_float_colors() 331 col0[i][1] = UBYTE_TO_FLOAT(span->array->rgba8[i][1]); in interpolate_float_colors() 332 col0[i][2] = UBYTE_TO_FLOAT(span->array->rgba8[i][2]); in interpolate_float_colors() 333 col0[i][3] = UBYTE_TO_FLOAT(span->array->rgba8[i][3]); in interpolate_float_colors()
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D | s_texfetch.c | 65 const GLfloat cs = UBYTE_TO_FLOAT(i); in nonlinear_to_linear()
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D | s_texfilter.c | 1439 rgba[k][RCOMP] = UBYTE_TO_FLOAT(texel[2]); in opt_sample_rgb_2d() 1440 rgba[k][GCOMP] = UBYTE_TO_FLOAT(texel[1]); in opt_sample_rgb_2d() 1441 rgba[k][BCOMP] = UBYTE_TO_FLOAT(texel[0]); in opt_sample_rgb_2d() 1484 rgba[i][RCOMP] = UBYTE_TO_FLOAT( (texel >> 24) ); in opt_sample_rgba_2d() 1485 rgba[i][GCOMP] = UBYTE_TO_FLOAT( (texel >> 16) & 0xff ); in opt_sample_rgba_2d() 1486 rgba[i][BCOMP] = UBYTE_TO_FLOAT( (texel >> 8) & 0xff ); in opt_sample_rgba_2d() 1487 rgba[i][ACOMP] = UBYTE_TO_FLOAT( (texel ) & 0xff ); in opt_sample_rgba_2d()
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/external/mesa3d/src/mesa/tnl/ |
D | t_vertex_generic.c | 696 out[0] = UBYTE_TO_FLOAT(v[0]); in extract_4ub_4f_rgba() 697 out[1] = UBYTE_TO_FLOAT(v[1]); in extract_4ub_4f_rgba() 698 out[2] = UBYTE_TO_FLOAT(v[2]); in extract_4ub_4f_rgba() 699 out[3] = UBYTE_TO_FLOAT(v[3]); in extract_4ub_4f_rgba() 706 out[2] = UBYTE_TO_FLOAT(v[0]); in extract_4ub_4f_bgra() 707 out[1] = UBYTE_TO_FLOAT(v[1]); in extract_4ub_4f_bgra() 708 out[0] = UBYTE_TO_FLOAT(v[2]); in extract_4ub_4f_bgra() 709 out[3] = UBYTE_TO_FLOAT(v[3]); in extract_4ub_4f_bgra() 716 out[3] = UBYTE_TO_FLOAT(v[0]); in extract_4ub_4f_argb() 717 out[0] = UBYTE_TO_FLOAT(v[1]); in extract_4ub_4f_argb() [all …]
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D | t_draw.c | 104 *fptr++ = UBYTE_TO_FLOAT(in[2]); /* red */ in convert_bgra_to_float() 105 *fptr++ = UBYTE_TO_FLOAT(in[1]); /* green */ in convert_bgra_to_float() 106 *fptr++ = UBYTE_TO_FLOAT(in[0]); /* blue */ in convert_bgra_to_float() 107 *fptr++ = UBYTE_TO_FLOAT(in[3]); /* alpha */ in convert_bgra_to_float() 194 CONVERT(GLubyte, UBYTE_TO_FLOAT); in _tnl_import_array()
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/external/mesa3d/src/mesa/tnl_dd/ |
D | t_dd_vb.c | 134 dst->attrib[FRAG_ATTRIB_COL1][0] = UBYTE_TO_FLOAT(src->v.specular.red); in TAG() 135 dst->attrib[FRAG_ATTRIB_COL1][1] = UBYTE_TO_FLOAT(src->v.specular.green); in TAG() 136 dst->attrib[FRAG_ATTRIB_COL1][2] = UBYTE_TO_FLOAT(src->v.specular.blue); in TAG() 138 dst->attrib[FRAG_ATTRIB_FOGC][0] = UBYTE_TO_FLOAT(src->v.specular.alpha); in TAG()
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/external/mesa3d/src/mesa/math/ |
D | m_translate.c | 180 #define TRX_3FN(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n)) 182 #define TRX_4FN(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n))
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 2754 _mesa_AlphaFunc(GL_NOTEQUAL, UBYTE_TO_FLOAT(bg)); in _mesa_meta_Bitmap()
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