Searched refs:UNUSED_FRAGMENT (Results 1 – 6 of 6) sorted by relevance
63 UNUSED_FRAGMENT = (1<<11), //!< Uniform or struct member is not read in fragment shader. enumerator64 UNUSED_BOTH = UNUSED_VERTEX|UNUSED_FRAGMENT
149 flags |= (unusedOk && rnd.getFloat() < unusedFragWeight) ? UNUSED_FRAGMENT : 0; in generateUniform()182 flags |= (unusedOk && rnd.getFloat() < unusedFragWeight) ? UNUSED_FRAGMENT : 0; in generateType()
901 unusedHints == UNUSED_FRAGMENT ? "fragment shader" : "???"); in generateDeclaration()1055 deUint32 unusedMask = isVertex ? UNUSED_VERTEX : UNUSED_FRAGMENT; in generateCompareSrc()
60 UNUSED_FRAGMENT = (1<<11), //!< Uniform or struct member is not read in fragment shader. enumerator61 UNUSED_BOTH = UNUSED_VERTEX|UNUSED_FRAGMENT
142 flags |= (unusedOk && rnd.getFloat() < unusedFragWeight) ? UNUSED_FRAGMENT : 0; in generateUniform()175 flags |= (unusedOk && rnd.getFloat() < unusedFragWeight) ? UNUSED_FRAGMENT : 0; in generateType()
845 unusedHints == UNUSED_FRAGMENT ? "fragment shader" : "???"); in generateDeclaration()1013 deUint32 unusedMask = isVertex ? UNUSED_VERTEX : UNUSED_FRAGMENT; in generateCompareSrc()