Searched refs:UPDATE_SAMPLERS_SHIFT (Results 1 – 1 of 1) sorted by relevance
31 #define UPDATE_SAMPLERS_SHIFT (D3D11_STAGES * 1) macro334 update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + s)) | (1 << (UPDATE_VIEWS_SHIFT + s)); in xs_set_shader()388 update_flags |= 1 << (UPDATE_SAMPLERS_SHIFT + s); in xs_set_samplers()521 if(update_flags & (1 << (UPDATE_SAMPLERS_SHIFT + s))) in update_stage()1678 …update_flags |= UPDATE_VERTEX_BUFFERS | (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_PS)) | (1 << (U… in restore_gallium_state_blit_only()1721 …update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_VS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D1… in RestoreGalliumState()1722 …update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_GS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D1… in RestoreGalliumState()1928 update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + s)); in UnbindSamplerState()