Searched refs:UPDATE_VERTEX_BUFFERS (Results 1 – 1 of 1) sorted by relevance
32 #define UPDATE_VERTEX_BUFFERS (1 << (D3D11_STAGES * 2)) macro555 if(update_flags & UPDATE_VERTEX_BUFFERS) in update_state()610 update_flags |= UPDATE_VERTEX_BUFFERS; in IASetVertexBuffers()1678 …update_flags |= UPDATE_VERTEX_BUFFERS | (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_PS)) | (1 << (U… in restore_gallium_state_blit_only()1953 update_flags |= UPDATE_VERTEX_BUFFERS; in UnbindBuffer()