Home
last modified time | relevance | path

Searched refs:UPDATE_VIEWS_SHIFT (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_context.h30 #define UPDATE_VIEWS_SHIFT (D3D11_STAGES * 0) macro
334 update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + s)) | (1 << (UPDATE_VIEWS_SHIFT + s)); in xs_set_shader()
368 update_flags |= 1 << (UPDATE_VIEWS_SHIFT + s); in xs_set_shader_resources()
499 if(update_flags & (1 << (UPDATE_VIEWS_SHIFT + s))) in update_stage()
1678 …BUFFERS | (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_PS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D11_STAG… in restore_gallium_state_blit_only()
1721 …update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_VS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D1… in RestoreGalliumState()
1722 …update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_GS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D1… in RestoreGalliumState()
2007 update_flags |= (1 << (UPDATE_VIEWS_SHIFT + s)); in UnbindShaderResourceView()