Searched refs:UTIL_CHECK_SHADER (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_caps.c | 197 UTIL_CHECK_SHADER(FRAGMENT, MAX_INSTRUCTIONS, 512), 198 UTIL_CHECK_SHADER(FRAGMENT, MAX_INPUTS, 10), 199 UTIL_CHECK_SHADER(FRAGMENT, MAX_TEMPS, 32), 200 UTIL_CHECK_SHADER(FRAGMENT, MAX_ADDRS, 1), 201 UTIL_CHECK_SHADER(FRAGMENT, MAX_CONSTS, 224), 203 UTIL_CHECK_SHADER(VERTEX, MAX_INSTRUCTIONS, 512), 204 UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16), 205 UTIL_CHECK_SHADER(VERTEX, MAX_TEMPS, 32), 206 UTIL_CHECK_SHADER(VERTEX, MAX_ADDRS, 2), 207 UTIL_CHECK_SHADER(VERTEX, MAX_CONSTS, 256),
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D | u_caps.h | 58 #define UTIL_CHECK_SHADER(shader, cap, higher) \ macro
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
D | d3d11_screen.h | 82 UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16), 83 UTIL_CHECK_SHADER(GEOMETRY, MAX_CONST_BUFFERS, 14), 84 UTIL_CHECK_SHADER(GEOMETRY, MAX_TEXTURE_SAMPLERS, 16), 85 UTIL_CHECK_SHADER(GEOMETRY, SUBROUTINES, 1), 86 UTIL_CHECK_SHADER(FRAGMENT, INTEGERS, 1),
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