Searched refs:Vector4 (Results 1 – 7 of 7) sorted by relevance
/external/llvm/test/Transforms/ScalarRepl/ |
D | inline-vector.ll | 6 %struct.Vector4 = type { float, float, float, float } 7 @f.vector = internal constant %struct.Vector4 { float 1.000000e+00, float 2.000000e+00, float 3.000… 16 %vector = alloca %struct.Vector4, align 16 17 %agg.tmp = alloca %struct.Vector4, align 16 18 %tmp = bitcast %struct.Vector4* %vector to i8* 19 …call void @llvm.memcpy.p0i8.p0i8.i32(i8* %tmp, i8* bitcast (%struct.Vector4* @f.vector to i8*), i3… 29 %tmp2 = bitcast %struct.Vector4* %agg.tmp to i8* 30 %tmp3 = bitcast %struct.Vector4* %vector to i8* 32 %0 = bitcast %struct.Vector4* %agg.tmp to [2 x i64]* 38 %2 = bitcast %struct.Vector4* %vector to <4 x float>* [all …]
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/external/eigen/test/ |
D | geo_orthomethods.cpp | 25 typedef Matrix<Scalar,4,1> Vector4; in orthomethods_3() typedef 54 Vector4 v40 = Vector4::Random(), in orthomethods_3() 55 v41 = Vector4::Random(), in orthomethods_3() 56 v42 = Vector4::Random(); in orthomethods_3()
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D | geo_quaternion.cpp | 52 typedef Matrix<Scalar,4,1> Vector4; in quaternion() typedef 166 q1.coeffs() = Vector4::Random().normalized(); in quaternion()
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D | geo_transformations.cpp | 86 typedef Matrix<Scalar,4,1> Vector4; in transformations() typedef 201 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose(); in transformations()
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/external/google-benchmark/src/ |
D | stat.h | 28 class Vector4; variable 166 static inline Vector4<SType> Sqr(const Vector4<SType> &dat) { in Sqr() 192 static inline Vector4<SType> Sqrt(const Vector4<SType> &dat) { in Sqrt() 194 return Max(dat, Vector4<SType>()).Sqrt(); in Sqrt()
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/external/eigen/test/eigen2/ |
D | eigen2_geometry.cpp | 26 typedef Matrix<Scalar,4,1> Vector4; in geometry() typedef 187 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose(); in geometry()
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D | eigen2_geometry_with_eigen2_prefix.cpp | 28 typedef Matrix<Scalar,4,1> Vector4; in geometry() typedef 189 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose(); in geometry()
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