Searched refs:VertexAttribI1ui (Results 1 – 8 of 8) sorted by relevance
171 SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui); in install_vtxfmt()
934 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
701 PFNVERTEXATTRIBI1UIPROC VertexAttribI1ui; variable2089 VertexAttribI1ui = (PFNVERTEXATTRIBI1UIPROC)IntGetProcAddress("glVertexAttribI1ui"); in Switch_VertexAttribI1ui()2090 VertexAttribI1ui(index, x); in Switch_VertexAttribI1ui()2689 VertexAttribI1ui = Switch_VertexAttribI1ui; in InitializeVariables()
1304 extern void (CODEGEN_FUNCPTR *VertexAttribI1ui)(GLuint index, GLuint x);
647 TAG(VertexAttribI1ui)(GLuint index, GLuint x) in TAG() argument
1392 vfmt->VertexAttribI1ui = _save_VertexAttribI1ui; in _save_vtxfmt_init()
1002 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui; in vbo_exec_vtxfmt_init()
2083 #define glVertexAttribI1ui MANGLE(VertexAttribI1ui)