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Searched refs:_BaseColor (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h53 GLfloat (*base)[3] = ctx->Light._BaseColor; in TAG()
237 GLfloat (*base)[3] = ctx->Light._BaseColor; in TAG()
467 ACC_3V(base[0], ctx->Light._BaseColor[0] ); in TAG()
472 ACC_3V(base[1], ctx->Light._BaseColor[1]); in TAG()
573 COPY_3V(sum[0], ctx->Light._BaseColor[0]); in TAG()
575 COPY_3V(sum[1], ctx->Light._BaseColor[1]); in TAG()
Dt_rasterpos.c122 /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor; in shade_rastpos()
/external/mesa3d/src/mesa/main/
Dlight.c660 COPY_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_EMISSION] ); in _mesa_update_material()
661 ACC_SCALE_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_AMBIENT], in _mesa_update_material()
666 COPY_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_EMISSION] ); in _mesa_update_material()
667 ACC_SCALE_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_AMBIENT], in _mesa_update_material()
Dmtypes.h959 GLfloat _BaseColor[2][3]; member
/external/mesa3d/src/mesa/x86/
Dgen_matypes.c106 OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor ); in main()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c253 COPY_3V(c_scene, ctx->Light._BaseColor[side]); in nv20_emit_material_ambient()
Dnv10_state_tnl.c336 COPY_3V(c_scene, ctx->Light._BaseColor[0]); in nv10_emit_material_ambient()