Searched refs:_BaseColor (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/mesa/tnl/ |
D | t_vb_lighttmp.h | 53 GLfloat (*base)[3] = ctx->Light._BaseColor; in TAG() 237 GLfloat (*base)[3] = ctx->Light._BaseColor; in TAG() 467 ACC_3V(base[0], ctx->Light._BaseColor[0] ); in TAG() 472 ACC_3V(base[1], ctx->Light._BaseColor[1]); in TAG() 573 COPY_3V(sum[0], ctx->Light._BaseColor[0]); in TAG() 575 COPY_3V(sum[1], ctx->Light._BaseColor[1]); in TAG()
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D | t_rasterpos.c | 122 /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor; in shade_rastpos()
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/external/mesa3d/src/mesa/main/ |
D | light.c | 660 COPY_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_EMISSION] ); in _mesa_update_material() 661 ACC_SCALE_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_AMBIENT], in _mesa_update_material() 666 COPY_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_EMISSION] ); in _mesa_update_material() 667 ACC_SCALE_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_AMBIENT], in _mesa_update_material()
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D | mtypes.h | 959 GLfloat _BaseColor[2][3]; member
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/external/mesa3d/src/mesa/x86/ |
D | gen_matypes.c | 106 OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor ); in main()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_state_tnl.c | 253 COPY_3V(c_scene, ctx->Light._BaseColor[side]); in nv20_emit_material_ambient()
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D | nv10_state_tnl.c | 336 COPY_3V(c_scene, ctx->Light._BaseColor[0]); in nv10_emit_material_ambient()
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