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Searched refs:_BaseComplete (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/main/
Dtexobj.c265 dest->_BaseComplete = src->_BaseComplete; in _mesa_copy_texture_object()
423 t->_BaseComplete = GL_FALSE; in incomplete()
449 t->_BaseComplete = GL_TRUE; in _mesa_test_texobj_completeness()
706 texObj->_BaseComplete = GL_FALSE; in _mesa_dirty_texobj()
818 assert(texObj->_BaseComplete); in _mesa_get_fallback_texture()
Dtexobj.h108 return texObj->_BaseComplete; in _mesa_is_texture_complete()
Dmtypes.h1283 GLboolean _BaseComplete; /**< Is the base texture level valid? */ member
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_tex_validate.c53 assert(intelObj->base._BaseComplete); in intel_finalize_mipmap_tree()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_tex_validate.c53 assert(intelObj->base._BaseComplete); in intel_finalize_mipmap_tree()
/external/mesa3d/src/mesa/drivers/dri/intel/
Dintel_tex_validate.c53 assert(intelObj->base._BaseComplete); in intel_finalize_mipmap_tree()