Searched refs:_ColorReadBufferIndex (Results 1 – 8 of 8) sorted by relevance
144 fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT; in _mesa_initialize_window_framebuffer()151 fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT; in _mesa_initialize_window_framebuffer()179 fb->_ColorReadBufferIndex = BUFFER_COLOR0; in _mesa_initialize_user_framebuffer()663 if (fb->_ColorReadBufferIndex == -1 || in update_color_read_buffer()670 ASSERT(fb->_ColorReadBufferIndex >= 0); in update_color_read_buffer()671 ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT); in update_color_read_buffer()673 = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer; in update_color_read_buffer()
509 fb->_ColorReadBufferIndex = bufferIndex; in _mesa_readbuffer()
2719 GLint _ColorReadBufferIndex; /* -1 = None */ member
410 fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT); in validate_framebuffer()
229 &readFB->Attachment[readFB->_ColorReadBufferIndex]; in st_BlitFramebuffer()
692 st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex); in st_ReadBuffer()
589 rb = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer; in map_readbuffer()
1440 &readFb->Attachment[readFb->_ColorReadBufferIndex]; in blitframebuffer_texture()