Searched refs:_CurrentFragmentProgram (Results 1 – 6 of 6) sorted by relevance
172 if (ctx->Shader._CurrentFragmentProgram) { in brw_upload_wm_unit()174 ctx->Shader._CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]; in brw_upload_wm_unit()
633 bool success = do_wm_prog(brw, ctx->Shader._CurrentFragmentProgram, fp, in brw_upload_wm_prog()
1392 struct gl_shader_program *prog = ctx->Shader._CurrentFragmentProgram; in brw_upload_wm_ubo_surfaces()
134 &ctx->Shader._CurrentFragmentProgram, in update_program()144 &ctx->Shader._CurrentFragmentProgram, in update_program()156 &ctx->Shader._CurrentFragmentProgram, in update_program()
131 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram, in _mesa_free_shader_state()911 if (*target == ctx->Shader._CurrentFragmentProgram) { in use_shader_program()913 &ctx->Shader._CurrentFragmentProgram, in use_shader_program()
2440 struct gl_shader_program *_CurrentFragmentProgram; member