Searched refs:_DepthMax (Results 1 – 9 of 9) sorted by relevance
60 fb->_DepthMax = (1 << 16) - 1; in compute_depth_max()63 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1; in compute_depth_max()69 fb->_DepthMax = 0xffffffff; in compute_depth_max()71 fb->_DepthMaxF = (GLfloat) fb->_DepthMax; in compute_depth_max()
2696 GLuint _DepthMax; /**< Max depth buffer value */ member
162 depth_clear_value = fb->_DepthMax * ctx->Depth.Clear; in brw_fast_clear_depth()
243 clear_depth_value = (GLuint) (fb->_DepthMax * ctx->Depth.Clear); in intelClearWithBlit()
254 span->array->z[i] = ctx->DrawBuffer->_DepthMax; in run_program()
211 const GLuint depthMax = ctx->DrawBuffer->_DepthMax; in scale_and_bias_z()
367 const GLuint depthMax = ctx->DrawBuffer->_DepthMax; in draw_depth_pixels()