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Searched refs:_MRD (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/tnl_dd/
Dt_dd_tritmp.h240 offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor / ctx->DrawBuffer->_MRD; in TAG()
242 offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0); in TAG()
473 offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor / ctx->DrawBuffer->_MRD; in TAG()
475 offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0); in TAG()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_clip.c220 key.offset_factor = ctx->Polygon.OffsetFactor * ctx->DrawBuffer->_MRD; in brw_upload_clip_prog()
/external/mesa3d/src/mesa/main/
Dframebuffer.c74 fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF; in compute_depth_max()
Dmtypes.h2698 GLfloat _MRD; /**< minimum resolvable difference in Z values */ member