Searched refs:_RenderToTexture (Results 1 – 3 of 3) sorted by relevance
1286 GLboolean _RenderToTexture; /**< Any rendering to this texture? */ member
2141 texObj->_RenderToTexture = GL_TRUE; in framebuffer_texture()
2720 if (texObj->_RenderToTexture) { in _mesa_update_fbo_texture()