Searched refs:_availableMemory (Results 1 – 2 of 2) sorted by relevance
249 DWORD _availableMemory; variable
295 _availableMemory(0) in VideoRenderDirect3D9()1128 if (_totalMemory == -1 || _availableMemory == -1) in GetGraphicsMemory()1135 availableMemory = _availableMemory; in GetGraphicsMemory()