Searched refs:_d3dChannels (Results 1 – 2 of 2) sorted by relevance
286 _d3dChannels(), in VideoRenderDirect3D9()323 std::map<int, D3D9Channel*>::iterator it = _d3dChannels.begin(); in ~VideoRenderDirect3D9()324 while (it != _d3dChannels.end()) in ~VideoRenderDirect3D9()327 it = _d3dChannels.erase(it); in ~VideoRenderDirect3D9()411 it = _d3dChannels.begin(); in ResetDevice()412 while (it != _d3dChannels.end()) in ResetDevice()438 it = _d3dChannels.begin(); in ResetDevice()439 while (it != _d3dChannels.end()) in ResetDevice()579 it = _d3dChannels.begin(); in UpdateRenderSurface()580 while (it != _d3dChannels.end()) in UpdateRenderSurface()[all …]
225 std::map<int, D3D9Channel*> _d3dChannels; variable