Searched refs:_dTcheckPlayBufDelay (Results 1 – 2 of 2) sorted by relevance
96 _dTcheckPlayBufDelay(10), in AudioDeviceWindowsWave()1764 _dTcheckPlayBufDelay = 10; // check playback buffer delay every 10 ms in InitPlayout()3084 (playDiff > (uint32_t)(_dTcheckPlayBufDelay - 1)) || in ThreadProcess()3399 _dTcheckPlayBufDelay = 5; in PlayProc()3452 _dTcheckPlayBufDelay = 10; in PlayProc()3485 _dTcheckPlayBufDelay = 2; // check buffer more often in PlayProc()3486 … "Need to check playout buffer more often (dT=%u, remTimeMS=%u)", _dTcheckPlayBufDelay, remTimeMS); in PlayProc()
281 …uint16_t _dTcheckPlayBufDelay; // dT for check of play buffer, {2,5,10}… variable