Searched refs:_mesa_BindFragDataLocationIndexed (Results 1 – 3 of 3) sorted by relevance
242 _mesa_BindFragDataLocationIndexed(program, colorNumber, 0, name); in _mesa_BindFragDataLocation()246 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, in _mesa_BindFragDataLocationIndexed() function
132 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
1786 SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed); in _mesa_init_shader_dispatch()