Searched refs:_mesa_GetAttachedShaders (Results 1 – 2 of 2) sorted by relevance
163 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1143 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, in _mesa_GetAttachedShaders() function1748 SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders); in _mesa_init_shader_dispatch()