Searched refs:_mesa_lookup_texture (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | texobj.c | 58 _mesa_lookup_texture(struct gl_context *ctx, GLuint id) in _mesa_lookup_texture() function 897 struct gl_texture_object *const t = _mesa_lookup_texture(ctx, texture); in invalidate_tex_image_error_check() 1081 = _mesa_lookup_texture(ctx, textures[i]); in _mesa_DeleteTextures() 1208 newTexObj = _mesa_lookup_texture(ctx, texName); in _mesa_BindTexture() 1304 struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]); in _mesa_PrioritizeTextures() 1351 t = _mesa_lookup_texture(ctx, texName[i]); in _mesa_AreTexturesResident() 1384 t = _mesa_lookup_texture(ctx, texture); in _mesa_IsTexture()
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D | texobj.h | 47 _mesa_lookup_texture(struct gl_context *ctx, GLuint id);
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D | bufferobj.c | 1747 bufObj = _mesa_lookup_texture(ctx, name); in texture_object_purgeable() 1888 bufObj = _mesa_lookup_texture(ctx, name); in texture_object_unpurgeable() 2004 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, name); in get_texture_object_parameteriv()
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D | debug.c | 397 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); in _mesa_dump_texture()
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D | fbobject.c | 2026 texObj = _mesa_lookup_texture(ctx, texture); in framebuffer_texture()
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