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Searched refs:_mesa_lookup_texture (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Dtexobj.c58 _mesa_lookup_texture(struct gl_context *ctx, GLuint id) in _mesa_lookup_texture() function
897 struct gl_texture_object *const t = _mesa_lookup_texture(ctx, texture); in invalidate_tex_image_error_check()
1081 = _mesa_lookup_texture(ctx, textures[i]); in _mesa_DeleteTextures()
1208 newTexObj = _mesa_lookup_texture(ctx, texName); in _mesa_BindTexture()
1304 struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]); in _mesa_PrioritizeTextures()
1351 t = _mesa_lookup_texture(ctx, texName[i]); in _mesa_AreTexturesResident()
1384 t = _mesa_lookup_texture(ctx, texture); in _mesa_IsTexture()
Dtexobj.h47 _mesa_lookup_texture(struct gl_context *ctx, GLuint id);
Dbufferobj.c1747 bufObj = _mesa_lookup_texture(ctx, name); in texture_object_purgeable()
1888 bufObj = _mesa_lookup_texture(ctx, name); in texture_object_unpurgeable()
2004 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, name); in get_texture_object_parameteriv()
Ddebug.c397 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); in _mesa_dump_texture()
Dfbobject.c2026 texObj = _mesa_lookup_texture(ctx, texture); in framebuffer_texture()