Searched refs:_openGLRenderer (Results 1 – 2 of 2) sorted by relevance
242 _openGLRenderer(streamId) { in AndroidNativeOpenGl2Channel()376 if (_openGLRenderer.SetCoordinates(zOrder, left, top, right, bottom) != 0) { in Init()423 _openGLRenderer.Render(_bufferToRender); in DrawNative()447 return _openGLRenderer.Setup(width, height); in CreateOpenGLNative()
64 VideoRenderOpenGles20 _openGLRenderer; variable