Searched refs:_renderDeviceIsAlive (Results 1 – 2 of 2) sorted by relevance
118 _renderDeviceIsAlive(1), in AudioDeviceMac()1087 _renderDeviceIsAlive = 1; in InitPlayout()1571 int32_t renderDeviceIsAlive = AtomicGet32(&_renderDeviceIsAlive); in StopPlayout()1601 AtomicSet32(&_renderDeviceIsAlive, 0); in StopPlayout()2161 AtomicSet32(&_renderDeviceIsAlive, 0); in HandleDeviceChange()2603 int32_t signal = AtomicGet32(&_renderDeviceIsAlive); in RenderWorkerThread()
332 int32_t _renderDeviceIsAlive; variable