Searched refs:_screenUpdateThread (Results 1 – 6 of 6) sorted by relevance
398 _screenUpdateThread.reset( in VideoRenderAGL()515 _screenUpdateThread.reset(new rtc::PlatformThread( in VideoRenderAGL()680 rtc::PlatformThread* tmpPtr = _screenUpdateThread.release(); in ~VideoRenderAGL()735 if (!_screenUpdateThread) in Init()741 _screenUpdateThread->Start(); in Init()742 _screenUpdateThread->SetPriority(rtc::kRealtimePriority); in Init()859 rtc::PlatformThread* tmpPtr = _screenUpdateThread.release(); in StopThread()969 if (!_screenUpdateThread) in ScreenUpdateProcess()1877 if(FALSE == _screenUpdateThread->Start()) in StartRender()1883 _screenUpdateThread->SetPriority(rtc::kRealtimePriority); in StartRender()[all …]
381 _screenUpdateThread.reset(new rtc::PlatformThread(430 _screenUpdateThread->Start();438 _screenUpdateThread->SetPriority(rtc::kRealtimePriority);445 if (!_screenUpdateThread)466 if(!_screenUpdateThread || !_screenUpdateEvent)474 _screenUpdateThread->Stop();660 rtc::PlatformThread* tmpPtr = _screenUpdateThread.release();710 if (!_screenUpdateThread)716 _screenUpdateThread->Start();717 _screenUpdateThread->SetPriority(rtc::kRealtimePriority);[all …]
146 rtc::scoped_ptr<rtc::PlatformThread> _screenUpdateThread; variable
173 rtc::scoped_ptr<rtc::PlatformThread> _screenUpdateThread; variable
297 _screenUpdateThread.reset(new rtc::PlatformThread( in VideoRenderDirect3D9()308 rtc::PlatformThread* tmpPtr = _screenUpdateThread.release(); in ~VideoRenderDirect3D9()543 if (!_screenUpdateThread) in Init()548 _screenUpdateThread->Start(); in Init()549 _screenUpdateThread->SetPriority(rtc::kRealtimePriority); in Init()720 if (!_screenUpdateThread) in ScreenUpdateProcess()
207 rtc::scoped_ptr<rtc::PlatformThread> _screenUpdateThread; variable