Searched refs:_shading (Results 1 – 2 of 2) sorted by relevance
961 FX_FLOAT start_x = _info._fillColor->_shading->_beginPoint.x; in FillPathWithShading()962 FX_FLOAT start_y = _info._fillColor->_shading->_beginPoint.y; in FillPathWithShading()963 FX_FLOAT end_x = _info._fillColor->_shading->_endPoint.x; in FillPathWithShading()964 FX_FLOAT end_y = _info._fillColor->_shading->_endPoint.y; in FillPathWithShading()970 switch (_info._fillColor->_shading->_type) { in FillPathWithShading()985 if (!_info._fillColor->_shading->_isExtendedBegin) { in FillPathWithShading()990 if (!_info._fillColor->_shading->_isExtendedEnd) { in FillPathWithShading()996 dib_buf[column] = _info._fillColor->_shading->_argbArray[index]; in FillPathWithShading()1003 FX_FLOAT start_r = _info._fillColor->_shading->_beginRadius; in FillPathWithShading()1004 FX_FLOAT end_r = _info._fillColor->_shading->_endRadius; in FillPathWithShading()[all …]
418 CFX_Shading* _shading; member