Searched refs:_texture (Results 1 – 5 of 5) sorted by relevance
58 _texture( 0) in VideoChannelAGL()75 if (_texture != 0) in ~VideoChannelAGL()77 glDeleteTextures(1, (const GLuint*) &_texture); in ~VideoChannelAGL()78 _texture = 0; in ~VideoChannelAGL()152 if (_texture != 0) in FrameSizeChange()154 glDeleteTextures(1, (const GLuint*) &_texture); in FrameSizeChange()155 _texture = 0; in FrameSizeChange()159 glGenTextures(1, (GLuint *) &_texture); in FrameSizeChange()169 glBindTexture(GL_TEXTURE_RECTANGLE_EXT, _texture); in FrameSizeChange()225 if (_texture == 0) { in DeliverFrame()[all …]
44 _texture( 0)57 if (_texture != 0)60 glDeleteTextures(1, (const GLuint*) &_texture);61 _texture = 0;159 if(glIsTexture(_texture))161 glDeleteTextures(1, (const GLuint*) &_texture);162 _texture = 0;166 glGenTextures(1, (GLuint *) &_texture);175 glBindTexture(GL_TEXTURE_RECTANGLE_EXT, _texture);211 if (_texture == 0) {[all …]
82 unsigned int _texture; variable
100 unsigned int _texture; variable
108 void trace_dump_resource_ptr(struct pipe_resource *_texture);