Searched refs:_ur (Results 1 – 2 of 2) sorted by relevance
43 int _ur; \
1930 float _ur = ur[pos]; in BlendFramesKernel() local1952 out[pos] = tex2D(tex_src1, x - _ur * (1.0f - theta), y - _vr * (1.0f - theta)); in BlendFramesKernel()