Searched refs:_windowRef (Results 1 – 5 of 5) sorted by relevance
364 _windowRef( (CocoaRenderView*)windowRef),390 _windowRef = newWindowRef;560 if(_windowRef)562 [_windowRef initCocoaRenderView:fmt];570 _nsglContext = [_windowRef nsOpenGLContext];601 _windowRefSuperViewFrame = [_windowRef frame];602 _windowRefSuperView = [_windowRef superview];607 [_windowRef setFrame:screenRect];608 [_windowRef setBounds:screenRect];613 [[[_fullScreenWindow window] contentView] addSubview:_windowRef];[all …]
41 // [_windowRef setFrame:screenRect];42 // [_windowRef setBounds:screenRect];
366 _windowRef( windowRef), in VideoRenderAGL()402 if(!IsValidWindowPtr(_windowRef)) in VideoRenderAGL()483 _windowRef( 0), in VideoRenderAGL()1393 if(GL_FALSE == aglSetDrawable (_aglContext, GetWindowPort(_windowRef))) in CreateMixingContext()1598 if (_windowRef) in GetWindowRect()1600 GetWindowBounds(_windowRef, kWindowContentRgn, &rect); in GetWindowRect()
141 WindowRef _windowRef; variable
168 CocoaRenderView* _windowRef;